The new Master Rank of difficulty comes with its own new class of materials, and thus, an entirely new set of armor and weaponry to craft. They even bring along their own Buddies, which makes these hunts really memorable, and if they faint, you are not penalized, so there really is no downside to taking them along (although things can, admittedly, get pretty chaotic at times). These NPCs can do basically anything you can do: using items, riding monsters, pulling aggro, and commenting on the action all the while. This new type of quest has an NPC like Fiorayne accompany you on a hunt, and for a solo player like myself, this really livens things up. New too are the Follower Collab quests, which mix things up in a nice way. It’s filled with secret areas and interesting shortcuts, and is visually striking with its white sands and azure waters. The Jungle, for example, is the first area you visit and is on a totally different level from its analog, the Shrine Ruins. A massive hermit crab inhabiting the skull of a still-larger monster, seeing the Daimyo Hermitaur locked in mortal combat with a flying dragon, with gloriously detailed animations to boot, never got old.īut there are new areas, and they are impressively detailed, in many ways outshining those of the base game. While some might consider it recycled content, I thought the way Sunbreak populates areas from the base game with new monsters was really cool, and so I was always excited to see the majestic Rathian tussle with something totally bizarre like a Daimyo Hermitaur. You undertake hunts, harvest materials, increase your Hunter Rank, and respond to Urgent quests in order to progress the storyline. While the setting has changed, and there are new hunting grounds to explore, the core mechanics of the game remain the same. The monsters native to the Kingdom are becoming hyper-aggressive, and invading other regions including Kamura, so you set off to find out why.Įlgado is a refreshing change of pace, and the medieval theming contrasts nicely with the more tribal stylings of Kamura. Without spoiling some of the more legitimately cool plot points, you travel to the Kingdom of Elgado at the behest of a knight of the Royal Order named Fiorayne. In any case, once you are ready, you depart for Elgado Outpost, your new base of operations for the adventures to come. And then you have to be able to contend with the actual Sunbreak content, which is harder still and set at a new difficulty known as Master Rank. In addition, you are probably going to have to grind a little bit in order to craft gear strong enough to take on Seven Star quests. Without spoiling the events of the base game, just know that you need to complete both the Village and Gathering Hub quest lines. It helps that Monster Hunter Rise is a phenomenal video game in its own right, but this is a pretty big ask for players not familiar with the series. I had played Rise on Switch when it launched, and so knew exactly what I needed to do, but it still took me around 30 hours to depart Kamura for Elgado, and begin Sunbreak proper. For the purpose of this review, I played the Steam version of the game and expected to blast through the game on PC in order to get to Sunbreak. It’s worth noting up-front that accessing Sunbreak is no easy feat if you are starting fresh from the beginning. Seeing the insane new monsters invade the locations I knew so well from the base game, in configurations that pushed my skills to the limit, never stopped surprising me. The new areas and monsters are fantastic, but what really blew me away was the mix-ups. But that is only the baseline expectation where Sunbreak rises up above is in its recontextualization of that original title. Monster Hunter Rise: Sunbreak achieves what should be the intention of any expansion: it expands upon the foundations laid down by the base of Monster Hunter Rise, by adding new areas, story content, and most importantly, adding epic new monsters to hunt.
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